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DON'T LET HIM IN codes, how to redeem, and expired lists.
View all CodesLight keeps it away. One open entrance is enough.
DON'T LET HIM IN is a co-op survival experience on Roblox by dilly dally games. A creature circles the house, studies your mistakes, and searches for one unguarded entrance. You keep the floodlights powered, watch the doors and windows, restore the breaker when the power fails, and hide if it gets inside. The official win is morning. Recorded nights end at 6:00 a.m. and return the squad to the lobby. This wiki is the first-night order, the entrance and breaker jobs, the three credited creatures, and the two buildings players actually name.
Hold the house until morning. Floodlights, doors, the outside breaker, and what to do when the creature is already inside.


Pick a creature and a difficulty in the lobby, then use the quiet minutes to equip a flashlight battery, learn the doors, and walk to the outside breaker. When the screen says Opening active, look at the creature, shut that entrance, and turn on a floodlight while the power is up. If the lights die, wait until it leaves, flip the fuses until power is restored, and close whatever opened in the dark. If Breach active plays, hide unseen with the flashlight off or step outside until it leaves. Headphones help. The footsteps can point at the wrong wall.
DON'T LET HIM IN codes, how to redeem, and expired lists.
View all CodesDON'T LET HIM IN walkthroughs and task pages.
View all GuidesDON'T LET HIM IN walkthroughs, progression, and practical video tutorials.
View all Video TutorialsS through D rankings for DON'T LET HIM IN.
View all Tier ListDON'T LET HIM IN roster hub.
View all PlayersDON'T LET HIM IN patch notes and listing-checked changes.
View all UpdatesWhat community tools claim to automate in DON'T LET HIM IN, and why this wiki will not host them.
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View all WikiOfficial game page, group, and this wiki map.
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Hide or swap, then fix the power.

Wait, flip the fuses, confirm the lights.

The creature with the lit-area tip.

The named snowy cabin, with no confirmed closet.

Who can carry it, and what the 24 prompt does not say.

A no-commentary house and lodge night, plus a Locust session.
Batteries, the scare-off, and the two emergencies. Open page
The house route from the alert to 6:00 a.m. Open page
The entrances it opens, including upstairs. Open page
Wait, flip the fuses, confirm the lights. Open page
What is actually different about each credited monster. Open page
The official description says to survive until morning. Recorded nights end at 6:00 a.m.: the sun comes up, the creature leaves, and the squad returns to the lobby. There is no item to turn in.
The in-game tutorial teaches one scare-off while house power is on: look right at it, shut that entrance, and turn on a floodlight. A dark entrance has lost that protection. The creature opens doors and windows itself, including upstairs, so walk the loop again after every scare-off.
No. This experience is Roblox place 121165298854655 by dilly dally games. You keep floodlights powered, watch doors and windows, restore an outside breaker, and survive until morning against The Locust, Boiled One, or Boy and the Bath. A different Roblox game uses a similar title for a burglar and a Dominus. Flashing a flashlight at a window until 8 a.m. describes that other game.
There is no official ranking. One player called The Locust nearly impossible and called The Boiled One the weakest, then finished a hard Boiled One night and called it way too hard. Boy and the Bath is credited on the official page, but no recording confirms a unique look or counter. Use the same siege plan for every lobby pick.
No code string and no redeem button are confirmed for this place. Lists that promise batteries, floodlight upgrades, skins, or invulnerability are not backed by a developer announcement. Check the official experience page and the dilly dally games group before you type anything.
The official line is that the house goes dark. Hide without letting it see you enter, turn the flashlight off, and stay quiet, or step outside until it leaves. Restore the breaker only after it is back outside. A caught player can become a ghost; a living teammate uses a world revive totem. Solo players have no self-revive.
Read the first-night page, then open the official game. Headphones on. The audio cues are useful, and they are not a map.