Equipment

DON'T LET HIM IN Equipment

Personal light, house light, the consumable fuses, the revive pickup, and one object that does not help.

DON'T LET HIM IN Equipment

What you carry, what the house powers, and what does not scare the creature.

Equipment

6 entries in this hub.

Equipment catalog
NamePowerLimitNotes
FlashlightSeparate battery. Not the breaker.Beam reveals you. No published drain time.The light you carry. It stays dark until a battery is equipped, and the creature can see the beam.
BatteryFlashlight only.Loose spawns. One recorded pickup did not work.A loose pickup you equip to power the flashlight. It does not go into the breaker or the floodlights.
FloodlightsHouse breaker.Off during a power cut. One light does not cover every entrance.Fixed lights on the house. They are the last step of the scare-off, and they die with the breaker.
FusesRestores house lights and floodlights.Finite. Order is not a fixed published puzzle.Finite switches at the outside box. Each power restore spends them.
Revive TotemLiving carrier brings a fallen teammate back.One use. Ghosts cannot carry it. The 24 prompt does not name a currency.A world pickup a living player carries to bring a fallen teammate back. Ghosts cannot use it.
Paper BallNone shown.No demonstrated effect on the creature.A household object players grab and throw. No effect on the creature is shown.
FAQ

DON'T LET HIM IN Equipment FAQ

What time do you have to reach to win?

The official description says to survive until morning. Recorded nights end at 6:00 a.m.: the sun comes up, the creature leaves, and the squad returns to the lobby. There is no item to turn in.

What do you do when the creature is at a door or window?

The in-game tutorial teaches one scare-off while house power is on: look right at it, shut that entrance, and turn on a floodlight. A dark entrance has lost that protection. The creature opens doors and windows itself, including upstairs, so walk the loop again after every scare-off.

Is this the burglar game where you protect a Dominus until 8 a.m.?

No. This experience is Roblox place 121165298854655 by dilly dally games. You keep floodlights powered, watch doors and windows, restore an outside breaker, and survive until morning against The Locust, Boiled One, or Boy and the Bath. A different Roblox game uses a similar title for a burglar and a Dominus. Flashing a flashlight at a window until 8 a.m. describes that other game.

Which creature is easiest?

There is no official ranking. One player called The Locust nearly impossible and called The Boiled One the weakest, then finished a hard Boiled One night and called it way too hard. Boy and the Bath is credited on the official page, but no recording confirms a unique look or counter. Use the same siege plan for every lobby pick.

Are there working codes?

No code string and no redeem button are confirmed for this place. Lists that promise batteries, floodlight upgrades, skins, or invulnerability are not backed by a developer announcement. Check the official experience page and the dilly dally games group before you type anything.

What happens if it gets inside?

The official line is that the house goes dark. Hide without letting it see you enter, turn the flashlight off, and stay quiet, or step outside until it leaves. Restore the breaker only after it is back outside. A caught player can become a ghost; a living teammate uses a world revive totem. Solo players have no self-revive.