Maps

Default House

The indoor start with a front door, a side door, a glass door, upstairs windows, a pantry, and an outside breaker.

Default House in DON'T LET HIM IN

Default House: The indoor start with a front door, a side door, a glass door, upstairs windows, a pantry, and an outside breaker. Get it by Dealt when the round starts. One account treats it as a lobby pair with the lodge. No separate map-select screenshot is on record. Use it to During the quiet minutes, learn the…

What is Default House?

Recorded house nights start indoors after the emergency alert. Useful openings are the front door, a side door, a sliding or glass door, downstairs and upstairs windows, a top window used as a drop, and a lower exit. The upstairs main bedroom is an entrance the creature opens. A pantry exists and has both sheltered a group and failed as a hide. A closet or locker is the tutorial hide when you enter unseen. Some rooms have none. The breaker is outside. The shed did not open in the run that tried it. If you see a pantry, an upstairs main bedroom, and a bathtub hallway, you are on this route rather than the lodge.

Published facts

Default House facts
FactValue
SettingDefault house. Two floors are confirmed in play.
Hide planUnseen closet or locker. Pantry is usable, not safe.

How do you get Default House?

Dealt when the round starts. One account treats it as a lobby pair with the lodge. No separate map-select screenshot is on record.

How do you use Default House?

During the quiet minutes, learn the stairs, one closet, and the outdoor breaker path. Split a squad by floor. After every scare-off and every power restore, shut the door you used and recheck upstairs windows. Full steps are on the full-night guide.

FAQ

Default House questions

What time do you have to reach to win?

The official description says to survive until morning. Recorded nights end at 6:00 a.m.: the sun comes up, the creature leaves, and the squad returns to the lobby. There is no item to turn in.

What do you do when the creature is at a door or window?

The in-game tutorial teaches one scare-off while house power is on: look right at it, shut that entrance, and turn on a floodlight. A dark entrance has lost that protection. The creature opens doors and windows itself, including upstairs, so walk the loop again after every scare-off.

Is this the burglar game where you protect a Dominus until 8 a.m.?

No. This experience is Roblox place 121165298854655 by dilly dally games. You keep floodlights powered, watch doors and windows, restore an outside breaker, and survive until morning against The Locust, Boiled One, or Boy and the Bath. A different Roblox game uses a similar title for a burglar and a Dominus. Flashing a flashlight at a window until 8 a.m. describes that other game.

Which creature is easiest?

There is no official ranking. One player called The Locust nearly impossible and called The Boiled One the weakest, then finished a hard Boiled One night and called it way too hard. Boy and the Bath is credited on the official page, but no recording confirms a unique look or counter. Use the same siege plan for every lobby pick.

Are there working codes?

No code string and no redeem button are confirmed for this place. Lists that promise batteries, floodlight upgrades, skins, or invulnerability are not backed by a developer announcement. Check the official experience page and the dilly dally games group before you type anything.

What happens if it gets inside?

The official line is that the house goes dark. Hide without letting it see you enter, turn the flashlight off, and stay quiet, or step outside until it leaves. Restore the breaker only after it is back outside. A caught player can become a ghost; a living teammate uses a world revive totem. Solo players have no self-revive.